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Originally Posted by Shenron
#1) Aerie Mystics  
Creature – Bird Cleric (U)
Flying
   ,  : Creatures you control gain shroud until end of turn.
3/3
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Solid in limited: 3/3 flier for CMC is par for the course. The fact he has to tap sorta sucks, but he can provide good defense against a removal heavy deck if you need him too which is cool
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#23) Controlled Instincts 
Enchantment – Aura (U)
Enchant red or green creature.
Enchanted creature doesn’t untap during it’s controller’s untap step.
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Meh...third best card in this "cycle", but still not great. Possibly maindeckable in limited, however, as a blue
Deathmark is pretty relevant in a gold block.
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#42) Drag Down  
Instant (C)
Domain – Target creature gets –X/-X until end of turn.
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Super playable in limited: Will always be -2/-2, might be -5/-5. Probably first-pick worthy since it can kill most everything dead, really. For casual domain decks this is also solid removal though if you're playing casual it is competing with
Tribal Flames or any number of efficient gold removal spells (
Terminate,
Lightning Helix,
Putrefy)...
Finally, a cycling card that is worth something besides just cycling it! A shatter with cycling is long overdue, considering how long
Smash has existed. In limited, this is main deckable for sure...blow up Obelisks, nasty artifact bombs, or Esper's army...or just cycle if you are against an artifact-less deck. One of red's stronger spells for limited play and a casual staple.
Interesting...a bad burn against any non-blue player makes it fun in casual, but this is more of a novelty than anything since in limited this is a super expensive
Lava Spike against 3/5 of your opponents.
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#82) Filigree Fracture  
Instant (U)
Destroy target artifact or enchantment.
If that artifact or enchantment’s controller controls a black or blue permanent, you may draw a card.
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We sort of already knew this. Competing with blue for third place in this cycle...and excellent SB material in limited since the games where you want artifact removal, all the artifacts are going to be black and blue.
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#86) Nacatl Savage  
Creature – Cat Warrior (C)
Protection from artifacts
2/1
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Meh, a reprint of
Tel-jilad Chosen in less relevant creature types. An effective reprint of a card? In Conflux? Say it ain't so

. Filler in limited, worthless elsewhere unless Esper aggro dominates block so hard that this guy becomes necessary...but even then, the protection bear cycle are probably better.
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#93) Spore Burst  
Sorcery (U)
Domain – Put X 1/1 green Saproling creature tokens into play.
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- Key to casual, limited, and standard domain decks...solid but unspectacular in all of them, but the block was lacking a generic, solid, workhorse domain effect.
Nothing special; great card in limited or casual Bant decks since it either protects your men when the exalted-shield is down, or makes that soon-to-be 7/7
Rhox Charger unblockable.
I actually really like this card: A Naya Ritual every turn is good acceleration. It's on my short list of cards to track down from this set for my casual collection since it is such a powerful accelerant.
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#136) Font of Mythos 
Artifact (R)
At the beginning of each player’s draw step, that player draws an additional two cards.
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A colorless artifact? They do that sorta thing here? There's not a lot too say about this card...if you ever thought "Man, I wish there was a double
Howling Mine for twice the cost" or "The fact that Howling Mine won't work when tapped is just
killing me", well here you go. For standard casual:
Spiteful Visions +
Kederekt Parasite +
Howling Mine + this could equal each player drawing 5 and your opponent then taking 10 each turn...scary stuff.
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#139) Manaforce Mace 
Artifact – Equipment (U)
Domain – Equipped creature gets +X/+X.
Equip
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Better than
Opaline Bracers, for whatever that is worth. Too slow for constructed and too out-gunned for most casual decks, this is still quite playable in limited.
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tl;dr version: Some solid limited filler
